Unilever | Cards Against Cybercrime

FMCG
Culture Change
9%
6%
9%
Teams who played the game were better able to understand key cyber safeguards
Of Cyber professionals who played the game were more confident in providing advice
Increased confidence in spotting and reporting cyber threats

The Challenge

Cyber-awareness teams struggle to keep up with an ever-changing threat landscape and are often unable to get their messages through to high-risk groups. How do you cut through the noise of mandatory training, phishing exercises, and policy to influence people's mindsets about stopping cyber threats?

How we Solvd it

Solvd Together developed a card game that got people away from their screens, sharing their behaviours and changing their mindsets about cyber threats. Cyber awareness teams globally within Unilever are now able to engage high-risk populations like never before.

A game that changes mindsets

Insight gathering that allowed us to understand how global  audiences create risks through their work.

By understanding how high-risk groups at Unilever feel about cyber risks, we were able to create targeted and relatable scenarios.

Cutting through the noise of courses, apps, sites and educational content.

A tactile 'in the box' game gets people together, talking, sharing and reflecting in ways that digital learning can't achieve.

Engaging and relatable gameplay that allows players to have frank conversations about their mindset when it comes to cyber threats.

Teams create hands of threats, mindsets and consequences to explore common cyber threats at Unilever.

Download full case study

Solvd are really cool - (I'll find a real  quote.)

Charlie Sinclair
Senior Cyber Awareness Manager, Unilever

Talk to us to find out more about how gameplay can change risky compliance behaviours

Download the case study and get the full details, from insight to impact.